HTML5 is the most sought-after technology in the development of mobile apps and mobile games. Ever since Apple (News - Alert) and Google entered the ecosystem, game makers and app developers are having a great time.
A recent finding by Flurry indicated that games accounted for 52 percent of mobile sessions this year. The worldwide iOS and Android (News - Alert) mobile game session growth in 1Q 2012 was 20.5 times more compared to 1Q 2011. This in itself indicates that the mobile game industry has observed tremendous growth.
With regard to mobile apps, the software sales from Apple's mobile App Store and the Android Market are anticipated to reach $14.1 billion in direct revenue in 2012 and nearly $40 billion by 2015. However, to date, no benchmarks have been developed for judging HTML5 game performance across different mobile operating systems and browsers.
In an effort to help create industry standards around HTML5 to better inform developers and ultimately meet consumer quality standards of free, paid and free-to-play content, spaceport.io – a YouWeb incubated social games technology firm – has released the first-ever report on the HTML5 performance on top smartphone and tablet platforms.
The new report, PerfMarks, provides detailed information on the performance of HTML5 on top smartphone and tablet platforms, including the iPhone (News - Alert), iPad, mobile Safari, those on Android devices, and more. The report will add to recent advances conducted by the HTML5 Consortium and their RingMarks interoperability report.
According to the release, the PerfMarks report will add to the objectives of HTML5 Consortium by enabling the consortium to establish a series of objective benchmarks for judging HTML5 game performance across mobile operating systems and browsers.
With the development of these benchmarks, the HTML5 Consortium seeks to help create industry standards around HTML5 to better inform developers and ultimately meet consumer quality standards of free, paid and free-to-play content.
The PerfMarks report tested a device's ability to support HTML5 games by assessing the capability to animate image movement, which is a key measure of game performance. The report measured the number of moving images on a screen at 30 frames per second (FPS). This frame rate provides a near-native user experience.
The company conducted these tests using numerous animation techniques on various devices such as the iOS devices and browsers like the iPhone, iPad and mobile Safari. The findings from the report indicated that iOS devices and Safari browser out-performed Android on HTML5-related image movement tests.
Some of the other observations made during the tests include: iOS devices like the iPhone 4S and the iPad 2 scored extremely high on the PerfMark test compared to Android; and the iPad 2 was named number one device for HTML5 games and apps performance.
The tests also observed that Android Galaxy Nexus was the only device able to maintain more than one moving object on the screen (average of about 100 images). Other phones like the Droid 2 could barely handle a single image at 30 FPS.
To know more about the detailed findings from the report, click here.
Edited by Jennifer Russell