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June 25, 2012

HTML5 is Not Ready for Mobile Gaming, Says Wooga


Technology website redOrbit.com reported that German mobile game developer, Wooga, has published the game’s source code on GitHub under an open source software license. The company has been developing the HTML5 based code for over a year.

As per this report, Wooga said that Web technology through HTML5 has great potential for gaming, but it‘s not ready for primetime.

The game Magic Land Island was released as an open source project called Pocket Island, which Wooga started developing last year. The project’s goal was to highlight the capabilities of the HTML5 standard as an alternative to Flash-based gaming, according to redOrbit reporter Lawrence LeBlond.

But Wooga apparently thinks HTML5 needs more practicality for gaming.

“The decision to dump HTML5 could also undermine the mobile ambitions of social network Facebook and software developer Mozilla, as well as others,” wrote LeBlond.

Wooga devoted lot of resources to this project as the company wanted to create one of the world’s most advanced HTML5 mobile games. By doing so, Wooga believes it has achieved its goal.

RedOrbit’s report indicates that aside from releasing the source code, Wooga also published a blog entry describing some of the lessons developers learned from the experience. The German game maker’s blog indicated that there is potential in the Web technology, but it’ll take time to reach.

“The reason we’re making Pocket Island open source is so that talented developers all around the world can learn from the team’s work here at Wooga, before breaking and improving on it,” redOrbit stated. “The promise of HTML5 is still an exciting one and while the time for mass market implementation may not be in 2012, we’re confident its time will come.”

“Given the excitement around the technology, the buzz in the media, the buzz among engineers you’d bump into at conferences, it would have been absurd not to at least test the technology,” wrote Wooga, quoting co-founder and CTO Philipp Moeser. “So, we did.”


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Edited by Braden Becker






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