HTML5 has certainly generated a lot of buzz and excitement in the technology space. From mobile features, apps and gaming, HTML5 enables developers to create apps and websites with the functionality, speed, performance and experience of desktop applications.
But there is one company who isn’t as keen about HTML5. In fact, it described its experience with HTML5 as “horrible.”
Keepskor founder Tristan Louis said his company “wasted about a year of our time going down the HTML5 path and a lot of money that almost killed our company.”
This isn’t the first time the industry has seen its doubts about HTML5. Facebook made headlines when it decided to pull HTML5 for its mobile app in favor of returning to a native iOS app approach.
It’s not that HTML5 is a bad solution. It’s just still developing.
“The challenge is that HTML5 is great on paper. It had a lot of potential -- in the future. Things like caching, things like access to device memory, things like access to some of the core components of the operating system are just not there,” explained Louis. “While there are a number of proposals making their way through the World Wide Web Consortium right now in terms of extending HTML5 to make that work, it’s still a long ways away.”
Keepskor is a game creation site that allows users to build and share games with no coding. Despite Keepskor’s experience with HTML5 so far, companies are proving its potential by making it one of the top trends invested in for 2013.
TMC (News - Alert) had the chance to sit down with Todd Anglin, VP of HTML5 Web and mobile tools for Telerik, to discuss HTML5 and what’s coming in 2013.
For HTML5 to reach its potential there are many additional capabilities that must be standardized. The potential for the future Louis talks about may start in the upcoming year.
Want to learn more about the latest in communications and technology? Then be sure to attend ITEXPO Miami 2013, Jan 29- Feb. 1 in Miami, Florida. Stay in touch with everything happening at ITEXPO (News - Alert). Follow us on Twitter.
Edited by Braden Becker