We’ve all read about (and perhaps have already seen) the versatility HTML5 can bring to Web development. Of course, the Web isn’t all about commercial exploits – it’s also about having fun. Indeed, the community of HTML5 game developers has been steadily growing over the past few months. In conjunction with technologies like WebGL, Emscripten, asm.js and Web Audio API, the next-gen markup language removes significant barriers to entry, making it both a promising and a highly-inclusive game development tool.
Participants can win prizes in one of three categories: Best Amateur Interactive Game Scene, Best Desktop Game, and Best Mobile Game – each one with its own development objectives and prizes.
Prizes for winners, which will be announced January 17th, range from $1,000 in cash and five-year access to Goo Create Pro to a guest post on the Mozilla Apps blog and a trip for two to the GDC Conference in San Francisco.
Given Mozilla’s recent release of Firefox OS this past summer, it only makes sense for the company to encourage this type of cross-platform/cross-browser development. A mobile platform is only as successful as the apps that are available on it, and some of the most alluring and in-demand ones out there are games. App marketplaces can thus make or break a platform in the end.
Mozilla Labs Senior Manager Bill Walker will be discussing this exact topic at an upcoming DevCon5 session this Wednesday, December 11, at the Hilton Los Angeles/Universal City in Universal City, California. His talk, titled “Firefox Marketplace: Breaking the Stranglehold of App Stores,” will examine the new Firefox OS apps ecosystem, including its new direct carrier payment mechanism, its cross-platform capabilities, and the Firefox Marketplace for discovering and purchasing Apps.
Those interested in learning more about this and other issues concerning HTML5 development can still register to attend.
Edited by Rory J. Thompson