It was easily one of the biggest events in science fiction that the 1990s had to offer: the conversion of Michael Crichton's “Jurassic Park” novel into film form. It showed off the power of sound systems, the amazing depth the big screen could produce, and what science fiction could really look like when given the fullest room to run. Now, HTML5 has brought to life one of the most iconic scenes in “Jurassic Park”: trying to get the computers back online after Dennis Nedry shut them down to steal the dinosaur embryos.
Granted, it's a bit mild in terms of what it can do, but Jurassic Systems does it with such faithful recreation that it's really hard to fault it even for its simplicity. But what's really interesting about Jurassic Systems is that it joins a steadily growing fraternity of games being produced in HTML5, and based around the nostalgia market. We have seen things like “Full Screen Mario” at the end of last year—though it was subsequently taken down following intellectual property claims from Nintendo—and, more recently, a huge array of “Flappy Bird” clones to emerge in HTML5 form following the game’s removal from app stores.
HTML5 is likely to be part of the landscape when it comes to gaming development for quite some time. Throw in the nigh-constant demand for retro fare, the growth of the abandonware market—games whose owners are currently either unknown or no longer exist—and similar measures, and a recipe emerges for gold in the nostalgia market. Just how far it all goes, we'll have to wait and see, but HTML5 is likely to be at least near the tip of the spear when it comes to development, and “Jurassic Systems” is just one of the newest entries showing off the language's power.