August 17, 2013

HTML5 Report Week in Review

This week, the HTML5 space seemed to be showcasing some of the main industries in which HTML5 is making the most headway right now.

First up, TMCnet contributor Steve Anderson took a look at HTML5’s progress in education. Due to the advanced capabilities HTML5 offers over Flash — such as embedded multimedia support without the need for external plug-ins — it is fast becoming a crucial part of eLearning tools. Of course, given HTML5’s broad availability over Flash, it is somewhat ideal for education.

Meanwhile, it seems that HTML5 is also making headway in the automotive industry. For example, Porsche has created a new infotainment system based on the standard, which will debut in the Porsche 918 Spyder supercar in 2015. The system boasts improved ergonomics with a focus on ease of use and reliability, as well as a greater emphasis on smartphone integration and Internet access.

It’s not just Porsche that’s looking to HTML5 in the auto industry, however, as ACCESS has begun leveraging the HTML5 support that lies at the core of its NetFront Browser for connected cars to bring DLNA (Digital Living Network Alliance) multiscreen support to vehicles. This will also bring the ability to stream hybrid TV content to in-vehicle infotainment systems via the European HbbTV standard.

Finally, the gaming industry saw some notable HTML5 activity this week with the news that Hexagon Game Labs is working on an HTML5-based strategy game called “SteamPower1830.” Said to be the first premium game developed with HTML5 that really takes advantage of its multimedia features, the game aims to draw in both casual and experienced gamers with an “easy to learn, difficult to master” approach. Of course, with an HTML5 base, it will work on pretty much any device.

Likewise, Microgaming introduced three new HTML5 mobile games to its line of 600 games this week. The three games — “Break da Bank,” “Big Top” and “Lion’s Pride” — are casino-based games meant to take advantage of mobile features. These games were developed in HTML5 in order to offer a native look and feel across all platforms.

That’s all for this week, but check out the HTML5 Report for more news in this space.


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